I've started looking at running my iPad app in macOS 10.15 using Xcode 11. I've run through the steps to add Mac support but when I build it complains that some of the libraries I use at link time are compiled for macOS and not 'UIKit for Mac'. Surely they are both x64 architecture so I'm slightly confused. Building a Static Library with an IDE Problem You wish to use your IDE to build a static library from a collection of C source files, such as those - Selection from C Cookbook Book.
- Static registrars – The static registrar generates Objective-C code during the build, which is then compiled into a static library and linked into the executable. This allows for a quicker startup, but takes longer during build time. Application launch. Xamarin.Mac startup logic will differ depending on whether embedded or system Mono is used.
- 5 Responses to “How to add multiple static library files with different architectures to Xcode” Dan Leehr Says: September 22nd, 2010 at 11:32. Good tip, i was looking for something Iike this a few weeks ago, and found you can make a fat library using lipo.
- Jun 17, 2009 Mac how to extract the object files for a.a file. Thread starter xargon; Start date Apr 17, 2008. The 'file' command can identify the format of an object file or static library. Run it on a troublesome.a or.o file and make sure it's Mach-O and it has the right architecture. Now I'm getting a better description of some of my library.
Two important factors that determine the performance of apps are their launch times and their memory footprints. Reducing the size of an app’s executable file and minimizing its use of memory once it’s launched make the app launch faster and use less memory once it’s launched. Using dynamic libraries instead of static libraries reduces the executable file size of an app. They also allow apps to delay loading libraries with special functionality only when they’re needed instead of at launch time. This feature contributes further to reduced launch times and efficient memory use.
This article introduces dynamic libraries and shows how using dynamic libraries instead of static libraries reduces both the file size and initial memory footprint of the apps that use them. This article also provides an overview of the dynamic loader compatibility functions apps use to work with dynamic libraries at runtime.
Jul 23, 2012 A static linker collects compiled source code, known as object code, and library code into one executable file that is loaded into memory in its entirety at runtime. The kind of library that becomes part of an app’s executable file is known as a static library. Static libraries are collections or archives of object files.
What Are Dynamic Libraries?
Most of an app’s functionality is implemented in libraries of executable code. When an app is linked with a library using a static linker, the code that the app uses is copied to the generated executable file. A static linker collects compiled source code, known as object code, and library code into one executable file that is loaded into memory in its entirety at runtime. The kind of library that becomes part of an app’s executable file is known as a static library. Static libraries are collections or archives of object files.
Mac Static Library Architecture 2017
Mac os add pictures to shared library on local network. Note: Static libraries are also known as static archive libraries and static linked shared libraries.
When an app is launched, the app’s code—which includes the code of the static libraries it was linked with—is loaded into the app’s address space. Linking many static libraries into an app produces large app executable files. Figure 1 shows the memory usage of an app that uses functionality implemented in static libraries. Applications with large executables suffer from slow launch times and large memory footprints. Also, when a static library is updated, its client apps don’t benefit from the improvements made to it. To gain access to the improved functionality, the app’s developer must link the app's object files with the new version of the library. And the apps users would have to replace their copy of the app with the latest version. Therefore, keeping an app up to date with the latest functionality provided by static libraries requires disruptive work by both developers and end users.
A better approach is for an app to load code into its address space when it’s actually needed, either at launch time or at runtime. The type of library that provides this flexibility is called dynamic library. Dynamic libraries are not statically linked into client apps; they don't become part of the executable file. Instead, dynamic libraries can be loaded (and linked) into an app either when the app is launched or as it runs.
Sep 27, 2016 If you don’t want to open “Go To Folder” every time you want to access the Library, you can unhide the folder for good. To do this, open Finder, and head to your Home folder. You can do this by clicking the name of your username in the sidebar, or by pressing Command+Shift+H on your keyboard. Jan 12, 2020 It's not clear why Apple decided to hide the user's Library folder, but you have multiple ways to get it back: two Apple provides (depending on the version of OS X you are using) and one in the underlying file system. The method you use depends on whether you want permanent access to the Library folder or only when you need to go there. Oct 03, 2018 Access the Library Folder Using the Go to Folder Option If you want to access the Library folder only occasionally, you can use the Go to Folder option in Finder. Open Finder or just click on the. Clicking on the Library Menu option will take you straight to the Library Folder on your Mac. Access Library Folder On Mac Using “Go to Folder” Option Another way to access the Library Folder on your Mac is by using the Folder Option on your Mac. See library on mac. May 30, 2019 Despite the fact that Apple keeps the Mac Library folder hidden from users, it’s good to learn how to show the Library folder on Mac. You may need to access the Library folder when you need to clear cache, remove the app’s leftovers, edit preference files manually, etc.
Note: Dynamic libraries are also known as dynamic shared libraries, shared objects, or dynamically linked libraries.
Figure 2 shows how implementing some functionality as dynamic libraries instead of as static libraries reduces the memory used by the app after launch.
Using dynamic libraries, programs can benefit from improvements to the libraries they use automatically because their link to the libraries is dynamic, not static. That is, the functionality of the client apps can be improved and extended without requiring app developers to recompile the apps. Apps written for OS X benefit from this feature because all system libraries in OS X are dynamic libraries. This is how apps that use Carbon or Cocoa technologies benefit from improvements to OS X.
Another benefit dynamic libraries offer is that they can be initialized when they are loaded and can perform clean-up tasks when the client app terminates normally. Static libraries don’t have this feature. For details, see Module Initializers and Finalizers.
One issue that developers must keep in mind when developing dynamic libraries is maintaining compatibility with client apps as a library is updated. Because a library can be updated without the knowledge of the client-app’s developer, the app must be able to use the new version of the library without changes to its code. To that end, the library’s API should not change. However, there are times when improvements require API changes. In that case, the previous version of the library must remain in the user’s computer for the client app to run properly. Dynamic Library Design Guidelines explores the subject of managing compatibility with client apps as a dynamic library evolves.
How Dynamic Libraries Are Used
When an app is launched, the OS X kernel loads the app’s code and data into the address space of a new process. The kernel also loads the dynamic loader (
/usr/lib/dyld ) into the process and passes control to it. The dynamic loader then loads the app’s dependent libraries. These are the dynamic libraries the app was linked with. The static linker records the filenames of each of the dependent libraries at the time the app is linked. This filename is known as the dynamic library’s install name. The dynamic loader uses the app’s dependent libraries’ install names to locate them in the file system. If the dynamic loader doesn’t find all the app’s dependent libraries at launch time or if any of the libraries is not compatible with the app, the launch process is aborted. For more information on dependent-library compatibility, see Managing Client Compatibility With Dependent Libraries. Dynamic library developers can set a different install name for a library when they compile it using the
gcc -install_name option. See the
gcc man page for details.
The dynamic loader resolves only the undefined external symbols the app actually uses during the launch process. Other symbols remain unresolved until the app uses them. For details on the process the dynamic loader goes when an app is launched, see “Executing Mach-O Files” in Mach-O Programming Topics.
The dynamic loader—in addition to automatically loading dynamic libraries at launch time—loads dynamic libraries at runtime, at the app’s request. That is, if an app doesn't require that a dynamic library be loaded when it launches, developers can choose to not link the app’s object files with the dynamic library, and, instead, load the dynamic library only in the parts of the app that require it. Using dynamic libraries this way speeds up the launch process. Dynamic libraries loaded at runtime are known as dynamically loaded libraries. To load libraries at runtime, apps can use functions that interact with the dynamic loader for the platform under which they're running.
Note: The target architecture of the client and the dynamic library must be the same. Otherwise, the dynamic loader doesn’t load the library.
Different platforms implement their dynamic loaders differently. They may also have custom dynamic code-loading interfaces that make code difficult to port across platforms. To facilitate porting an app from UNIX to Linux, for example, Jorge Acereda and Peter O'Gorman developed the dynamic loader compatibility (DLC) functions. They offer developers a standard, portable way to use dynamic libraries in their apps.
The DLC functions are declared in
/usr/include/dlfcn.h. There are five of them:
dlopen(3) OS X Developer Tools Manual Page: Opens a dynamic library. An app calls this function before using any of the library’s exported symbols. If the dynamic library hasn’t been opened by the current process, the library is loaded into the process’s address space. The function returns a handle that’s used to refer to the opened library in calls to
dlclose. This handle is known as the dynamic library handle. This function maintains a reference count that indicates the number of times the current process has used
dlopento open a particular dynamic library.
dlsym(3) OS X Developer Tools Manual Page: Returns the address of a symbol exported by a dynamically loaded library. An app calls this function after obtaining a handle to the library through a call to
dlsymfunction takes as parameters the handle returned by
dlopenor a constant specifying the symbol search scope and the symbol name.
dladdr(3) OS X Developer Tools Manual Page: Returns information on the address provided. If the address corresponds to a dynamically loaded library within the app’s address space, this function returns information on the address. This information is returned in a
Dl_infostructure, which encapsulates the pathname of the dynamic library, the library’s base address, and the address and value of the nearest symbol to the address provided. If no dynamic library is found at the address provided, the function returns no information.
dlclose(3) OS X Developer Tools Manual Page: Closes a dynamically loaded library. This function takes as a parameter a handle returned by
dlopen. When the reference count for that handle reaches 0, the library is unloaded from the current process’s address space.
dlerror(3) OS X Developer Tools Manual Page: Returns a string that describes an error condition encountered by the last call to
Mac Static Library Architecture Pdf
For more information on the DLC functions, see OS X ABI Dynamic Loader Reference.